Commit 3bc8347b by BellCodeEditor

save project

parent 4c1ed581
Showing with 56 additions and 50 deletions
...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
game=True
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -26,10 +27,10 @@ class Block(pygame.sprite.Sprite): ...@@ -26,10 +27,10 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class B(pygame.sprite.Sprite): class b(pygame.sprite.Sprite):
def __init__(self,image1): def __init__(self,image):
super().__init__() super().__init__()
self.image=image
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=150 self.rect.x=150
self.rect.y=400-self.rect.height self.rect.y=400-self.rect.height
...@@ -53,53 +54,58 @@ while True: ...@@ -53,53 +54,58 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if game==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = b(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (a, 0)) # 远处背景 screen.blit(background, (a, 0)) # 远处背景
q-=8 q-=8
if q<-1000: if q<-1000:
q=0 q=0
a-=1 a-=1
if a<-1000: if a<-1000:
a=0 a=0
screen.blit(road,(q,500)) # 路 screen.blit(road,(q,500)) # 路
screen.blit(wukong,(150,y)) # 悟空 screen.blit(wukong.image,(150,y)) # 悟空
# 障碍物消失 # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
time+=1 time+=1
if time >60: if time >60:
time=0 time=0
num=random.randint(0,50) num=random.randint(0,50)
if num>20: if num>20:
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y))
# 刷新画面 if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
pygame.display.update() # 刷新画面
FPS.tick(60) if pygame.sprite.collide_rect(wukong,sprite):
\ No newline at end of file gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
game=False
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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