Commit 365189fb by BellCodeEditor

save project

parent 9ab1bd76
Showing with 54 additions and 14 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([bush,stone,cacti])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -22,10 +27,7 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle = Block(bush, stone, cacti)
road_x = 0
bg_x = 0
while True:
......@@ -51,6 +53,9 @@ while True:
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
......@@ -64,20 +69,17 @@ while True:
screen.blit(wukong, (150, y)) # 悟空
bg_x -= 1
if bg_x <= -6000:
if bg_x <= -1000:
bg_x = 0
road_x -= 8
if road_x <= -1000:
road_x = 0
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
obstacle = Block(bush, stone, cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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