Commit 36145272 by BellCodeEditor

save project

parent 177552af
Showing with 6 additions and 6 deletions
...@@ -52,7 +52,7 @@ while True: ...@@ -52,7 +52,7 @@ while True:
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 1 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -64,11 +64,11 @@ while True: ...@@ -64,11 +64,11 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=4 shan_x -=50
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=16 lu_x -=111
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
...@@ -77,10 +77,10 @@ while True: ...@@ -77,10 +77,10 @@ while True:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
aa.rect.x -= 16 aa.rect.x -= 10
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(100) FPS.tick(200)
\ No newline at end of file \ No newline at end of file
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