Commit 2ca7a240 by BellCodeEditor

save project

parent f7e0409f
Showing with 18 additions and 2 deletions
...@@ -29,7 +29,8 @@ index = 0 ...@@ -29,7 +29,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(stone , cacti , bush) block_list = pygame.sprite.Group()
time = 0
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
while True: while True:
...@@ -73,12 +74,26 @@ while True: ...@@ -73,12 +74,26 @@ while True:
# 远处背景 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
'''
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
'''
time += 1
if time >= 60:
time = 0
jian = random.randint(0,5)
if jian >= 2:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for obstacle in block_list:
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle.kill()
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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