Commit 25224e67 by BellCodeEditor

save project

parent 5234793b
Showing with 61 additions and 36 deletions
...@@ -9,7 +9,13 @@ class Java(pygame.sprite.Sprite): ...@@ -9,7 +9,13 @@ class Java(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class class player(pygame.sprite.Sprite):
def __init__(self,W):
super().__init__()
self.image=W
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("Minecraft") pygame.display.set_caption("Minecraft")
...@@ -27,10 +33,13 @@ index = 0 ...@@ -27,10 +33,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Java(bush, stone, cacti) #obstacle = Java(bush, stone, cacti)
obstacle_list=pygame.sprite.Group()
road_x = 0 road_x = 0
background_x = 0 background_x = 0
ed = 8 ed = 8
time=0
gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,36 +73,52 @@ while True: ...@@ -64,36 +73,52 @@ while True:
ed = 1000 ed = 1000
if event.key == locals.K_w: if event.key == locals.K_w:
ed = 10000 ed = 10000
if jumpState == "up": # 起跳状态 if gamestate == True:
if t > 0: wukong = player(hero[index])
y -= t if jumpState == "runing":
t -= 2 index += 1
else: if index >= 5:
jumpState = "down" index = 0
if jumpState == "down": # 降落状态 if jumpState == "up": # 起跳状态
if t <= 30: if t > 0:
y += t y -= t
t += 2 wukong.rect.y=y
else: t -= 2
jumpState = "runing" else:
t =30 jumpState = "down"
wukong = hero[index] if jumpState == "down": # 降落状态
if jumpState == "runing": if t <= 30:
index += 1 y += t
if index >= 5: wukong.rect.y=y
index = 0 t += 2
background_x -= 3 else:
screen.blit(background, (background_x, 0)) jumpState = "runing"
road_x -= ed t =30
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 background_x -= 3
if road_x < -1000: screen.blit(background, (background_x, 0))
road_x = 0 road_x -= ed
if background_x < -1000: screen.blit(road, (road_x, 500)) # 路
background_x = 0 screen.blit(wukong.image, (150,y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if road_x < -1000:
obstacle = Java(bush,stone,cacti) road_x = 0
obstacle.rect.x -= ed if background_x < -1000:
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) background_x = 0
pygame.display.update() time+=1
FPS.tick(60) if time>=60:
\ No newline at end of file time = 0
num = random.randint(0,50)
if num>20:
obstacle=Java(stone,cacti,bush)
obstacle_list.add(obstacle)
for o in obstacle_list:
o.rect.x -= ed
screen.blit(o.image, (o.rect.x, o.rect.y))
if o.rect.x <= 0-o.rect.width:
o.kill() # 障碍物消失
if pygame.sprite.collide_rect(wukong,o):
g = pygame.image.load('gameover.png')
screen.blit(g, (400, 200))
gamestate = False
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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