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Commit
1e38f490
authored
Oct 10, 2021
by
BellCodeEditor
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parent
cc1ce0ed
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85 additions
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47 deletions
my_game.py
my_game.py
View file @
1e38f490
...
@@ -2,7 +2,7 @@ import pygame
...
@@ -2,7 +2,7 @@ import pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
class
Bl
a
ck
(
pygame
.
sprite
.
Sprite
):
class
Bl
o
ck
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
#加载图片
#加载图片
...
@@ -10,9 +10,20 @@ class Black(pygame.sprite.Sprite):
...
@@ -10,9 +10,20 @@ class Black(pygame.sprite.Sprite):
#根据障碍物位图的高度设置矩形
#根据障碍物位图的高度设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
#障碍物绘制坐标
#障碍物绘制坐标
self
.
rect
_
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
_
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
#加载图片
self
.
image
=
image
#根据障碍物位图的高度设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
#障碍物绘制坐标
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
block_list
=
pygame
.
sprite
.
Group
()
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
@@ -29,17 +40,23 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -29,17 +40,23 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
index
=
0
wukong
=
Player
(
hero
[
index
])
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
3
0
t
=
3
4
#obstacle = random.choice([bush, stone, cacti])
#obstacle = random.choice([bush, stone, cacti])
obstacle
=
Black
(
stone
,
bush
,
cacti
)
#
obstacle = Black(stone,bush,cacti)
#rect = obstacle.get_rect()
#rect = obstacle.get_rect()
block_list
=
pygame
.
sprite
.
Group
()
# rect.x = 1000
# rect.x = 1000
# rect.y = 500 - rect.height
# rect.y = 500 - rect.height
road_x
=
0
road_x
=
0
ground_x
=
0
ground_x
=
0
time
=
0
num
=
0
gamestart
=
True
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -50,49 +67,70 @@ while True:
...
@@ -50,49 +67,70 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
#路
if
gamestart
==
True
:
road_x
-=
8
if
jumpState
==
"up"
:
# 起跳状态
if
road_x
<=
-
1000
:
if
t
>
0
:
road_x
=
0
y
-=
t
#背景
wukong
.
rect
.
y
=
y
ground_x
-=
2
t
-=
2
if
ground_x
<=
-
1000
:
else
:
ground_x
=
0
jumpState
=
"down"
screen
.
blit
(
background
,
(
ground_x
,
0
))
# 远处背景
if
jumpState
==
"down"
:
# 降落状态
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
if
t
<=
34
:
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
34
# 悟空造型
# 将背景图画上去
#路
road_x
-=
8
if
road_x
<=
-
1000
:
road_x
=
0
#背景
ground_x
-=
2
if
ground_x
<=
-
1000
:
ground_x
=
0
screen
.
blit
(
background
,
(
ground_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestart
=
False
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# # obstacle = random.choice([bush,stone,cacti])
# # rect = obstacle.get_rect()
# obstacle = Block(stone,cacti,bush)
# obstacle.rect.x = 1000
# obstacle.rect.y = 500 - obstacle.rect.height
if
obstacle
.
rect_x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# sprite.rect.x -= 8
# 创建障碍物对象
# screen.blit(obstacle.image, (obstacle.rect_x, obstacle.rect_y))
# obstacle = random.choice([bush,stone,cacti])
# 刷新画面
# rect = obstacle.get_rect()
pygame
.
display
.
update
()
obstacle
=
Black
(
stone
,
cacti
,
bush
)
FPS
.
tick
(
60
)
obstacle
.
rect_x
=
1000
\ No newline at end of file
obstacle
.
rect_y
=
500
-
obstacle
.
rect
.
height
obstacle
.
rect_x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect_x
,
obstacle
.
rect_y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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