Commit 1be8ffff by BellCodeEditor

auto save

parent a8a757b6
Showing with 6 additions and 3 deletions
...@@ -31,8 +31,10 @@ index = 0 ...@@ -31,8 +31,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) road_x=0
bg_x=0
obstacle=Block(bush,cacti,stone)
block_list=pygame.spriet.group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -73,7 +75,8 @@ while True: ...@@ -73,7 +75,8 @@ while True:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
......
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