Commit 1ae22ac5 by BellCodeEditor

save project

parent 02276e69
Showing with 113 additions and 58 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): #障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self, image1, image2, image3):
super().__init__() super().__init__()
#加载障碍物的图片 # 加载障碍物的图片
self.image=random.choice([image1,image2,image3]) self.image = random.choice([image1, image2, image3])
#根据障碍物位图的宽高设置矩形 # 根据障碍物位图的宽高设置矩形
self.rect=self.image.get_rect() self.rect = self.image.get_rect()
#障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x=1000 self.rect.x = 1000
self.rect.y=500-self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1 self.score = 1
class Plsyer(pygame.sprite.Sprite): #悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self,image): def __init__(self, image):
super().__init__() super().__init__()
#加载悟空精灵图像 # 加载悟空精灵图像
self.image=image self.image = image
#image的get_rect()方法,可以返回pygame.Rect(0,0图像宽,高)的对象 # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.imgame.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
#score_audio = pygame.mixer.Sound('score.wav') #score_audio = pygame.mixer.Sound('score.wav')
basic__font = pygame.font.Font('STKAITI.TTF',18) #字体 basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate =True gamestate = True
score = 0 score = 0
old_score = score old_score = score
#aa=Block(bush,cacti,stone) block_list = pygame.sprite.Group() # 创建精灵组
block_list = pygame.sprite.Gtoup()#创建精灵组
with open('record.txt', 'r', encoding='utf-8') as f:
content = f.read() #文件读取操作
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
with open('record.txt','r',encoding-"utf-8")as f:
content = f.read() #文件读取
recond = json.loads(content)
one = recond["第1名"]
two = recond["第2名"]
three = recond["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -75,36 +75,91 @@ while True: ...@@ -75,36 +75,91 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 speed = 8+score//3
if t > 0: #悟空造型
y -= t wukong = Player(hero[index])
t -= 2 if jumpState == "runing":
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -=1
if shan_x <-1000: if bg_x <-1000:
shan_x=0 bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000: road-=8
lu_x=0 if road_x <-1000:
screen.blit(road, (lu_x, 500)) # 路 road_x=0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image(150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num =random.randint(0,50)
if num > 20:
obstacle =Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): #精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>three:
if score>one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record, ensure_ascii=False)
with open("record.txt","w", encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第1名:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第2名:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第3名:"+str(three), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
......
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