Commit 1175db57 by BellCodeEditor

auto save

parent 5e31d816
Showing with 8 additions and 1 deletions
...@@ -31,6 +31,12 @@ index = 0 ...@@ -31,6 +31,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0
block_list = pygame.sprite.Group()
bg_x = 0
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
while True: while True:
...@@ -73,7 +79,8 @@ while True: ...@@ -73,7 +79,8 @@ while True:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
......
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