Commit 0f4230af by BellCodeEditor

save project

parent b26831ac
Showing with 32 additions and 20 deletions
...@@ -18,16 +18,30 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,16 +18,30 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
#构建的精灵类,继承自Sprite类,主要用于后续做碰撞体积检测
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
obstacle = Block(bush, stone, cacti)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing" #悟空状态 分为:running up down
t = 30 t = 30 #跳跃速度
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() # obstacle = random.choice([bush, stone, cacti]) #产生障碍物
rect.x = 1000 # rect = obstacle.get_rect()
rect.y = 500 - rect.height # rect.x = 1000
# rect.y = 500 - rect.height
road_x = 0 road_x = 0
blackground_x = 0 background_x = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -60,23 +74,20 @@ while True: ...@@ -60,23 +74,20 @@ while True:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
road_x -= 8 road_x -= 8
blackground_x -= 4 background_x -= 5
if road_x <= 1000: if road_x <= -1000:
road_x = 0 road_x = 0
if blackground_x <= 1000: if background_x <= -1000:
blackground_x = 0 background_x = 0
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0 - obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush, stone, cacti)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000 screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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