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Commit
0f4230af
authored
Jan 15, 2022
by
BellCodeEditor
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b26831ac
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1 changed file
with
32 additions
and
20 deletions
my_game.py
my_game.py
View file @
0f4230af
...
...
@@ -18,16 +18,30 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
#构建的精灵类,继承自Sprite类,主要用于后续做碰撞体积检测
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
obstacle
=
Block
(
bush
,
stone
,
cacti
)
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
jumpState
=
"runing"
#悟空状态 分为:running up down
t
=
30
#跳跃速度
# obstacle = random.choice([bush, stone, cacti]) #产生障碍物
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
road_x
=
0
blackground_x
=
0
background_x
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -60,23 +74,20 @@ while True:
index
=
0
# 将背景图画上去
road_x
-=
8
b
lackground_x
-=
4
if
road_x
<=
1000
:
b
ackground_x
-=
5
if
road_x
<=
-
1000
:
road_x
=
0
if
b
lackground_x
<=
1000
:
b
l
ackground_x
=
0
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
0
,
500
))
# 路
if
b
ackground_x
<=
-
1000
:
background_x
=
0
screen
.
blit
(
background
,
(
background_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
obstacle
=
Block
(
bush
,
stone
,
cacti
)
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
30
)
\ No newline at end of file
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