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Commit
0be52aeb
authored
Jan 09, 2022
by
BellCodeEditor
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parent
0a6c65b6
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1 changed file
with
6 additions
and
6 deletions
my_game.py
my_game.py
View file @
0be52aeb
...
@@ -20,17 +20,16 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -20,17 +20,16 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
class
Brock
(
pygame
.
sprite
.
Sprite
):
class
Brock
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
obstacle
=
Brock
(
stone
,
cacti
,
bush
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
Brock
(
stone
,
cacti
,
bush
)
obstacle
=
Brock
()
.
image
road_x
=
0
road_x
=
0
back_x
=
0
back_x
=
0
while
True
:
while
True
:
...
@@ -75,9 +74,9 @@ while True:
...
@@ -75,9 +74,9 @@ while True:
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
obstacle
=
Brock
()
obstacle
=
Brock
(
stone
,
cacti
,
bush
)
rect
.
x
-=
8
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
30
)
FPS
.
tick
(
30
)
\ No newline at end of file
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