Commit 0be52aeb by BellCodeEditor

save project

parent 0a6c65b6
Showing with 6 additions and 6 deletions
...@@ -20,17 +20,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,17 +20,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
class Brock(pygame.sprite.Sprite): class Brock(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
obstacle = Brock(stone,cacti,bush)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
Brock(stone,cacti,bush)
obstacle = Brock().image
road_x=0 road_x=0
back_x=0 back_x=0
while True: while True:
...@@ -75,9 +74,9 @@ while True: ...@@ -75,9 +74,9 @@ while True:
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Brock() obstacle = Brock(stone,cacti,bush)
rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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