Commit 0ae3d5b6 by BellCodeEditor

save project

parent 34762c98
Showing with 17 additions and 7 deletions
...@@ -32,8 +32,9 @@ jumpState = "runing" ...@@ -32,8 +32,9 @@ jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0
obstacle = Block(bush, stone, cacti) block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -74,13 +75,21 @@ while True: ...@@ -74,13 +75,21 @@ while True:
if road_x <=-1000: if road_x <=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 time += 1
# 创建障碍物对象 if time >= 50:
obstacle = Block(bush, stone, cacti) time = 0
obstacle.rect.x -= 8 num = random.randint(0,30)
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) if num >= 10:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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