Commit 04e13e12 by BellCodeEditor

save project

parent b631996f
Showing with 16 additions and 14 deletions
...@@ -2,6 +2,13 @@ import pygame ...@@ -2,6 +2,13 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3):
super()._init_()
self.image = random.choice(self.image1,image2,image3)
self.rect = self.image.get_rect()
self.imagex = 1000
self.imagey = 500-rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -24,11 +31,11 @@ jumpState = "runing" ...@@ -24,11 +31,11 @@ jumpState = "runing"
t = 30 t = 30
background_x= 0 background_x= 0
road_x = 0 road_x = 0
obstacle = Block(stone,cacti,hero)
obstacle = random.choice([bush, stone, cacti]) # obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() # rect = obstacle.get_rect()
road_x = 0 # road_x = 0
rect.y = 500 - rect.height # rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -70,15 +77,9 @@ while True: ...@@ -70,15 +77,9 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <=0-obstacle.rect.width:
if rect.x <= 0-rect.width: # 障碍物消失 obstacle = Block(stone,cacti,hero)
# 创建障碍物对象 screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(100) FPS.tick(100)
\ No newline at end of file
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