Commit fd1a5c49 by BellCodeEditor

save project

parent 441e15a4
Showing with 88 additions and 76 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) # +++++++++++++++++++++++
rect = obstacle.get_rect() bg_x = 0
rect.x = 1000 road_x = 0
rect.y = 500 - rect.height # +++++++++++++++++++++++
obstacle = random.choice([bush, stone, cacti])
while True: rect = obstacle.get_rect()
for event in pygame.event.get(): rect.x = 1000
if event.type == locals.QUIT: rect.y = 500 - rect.height
# 接收到退出事件后退出程序
exit() while True:
if event.type == locals.KEYDOWN: for event in pygame.event.get():
if jumpState == "runing": if event.type == locals.QUIT:
if event.key == locals.K_SPACE: # 接收到退出事件后退出程序
jumpState = "up" exit()
if event.type == locals.KEYDOWN:
if jumpState == "up": # 起跳状态 if jumpState == "runing":
if t > 0: if event.key == locals.K_SPACE:
y -= t jumpState = "up"
t -= 2
else: if jumpState == "up": # 起跳状态
jumpState = "down" if t > 0:
if jumpState == "down": # 降落状态 y -= t
if t <= 30: t -= 2
y += t else:
t += 2 jumpState = "down"
else: if jumpState == "down": # 降落状态
jumpState = "runing" if t <= 30:
t =30 y += t
t += 2
# 悟空造型 else:
wukong = hero[index] jumpState = "runing"
if jumpState == "runing": # 跑步状态下 t =30
index += 1
if index >= 5: # 悟空造型
index = 0 wukong = hero[index]
# 将背景图画上去 if jumpState == "runing": # 跑步状态下
screen.blit(background, (0, 0)) # 远处背景 index += 1
screen.blit(road, (0, 500)) # 路 if index >= 5:
screen.blit(wukong, (150, y)) # 悟空 index = 0
# 将背景图画上去
if rect.x <= 0-rect.width: # 障碍物消失 # +++++++++++++++++++++++
# 创建障碍物对象 bg_x -= 22
obstacle = random.choice([bush,stone,cacti]) if bg_x<=-1000:
rect = obstacle.get_rect() bg_x = 0
rect.x = 1000 screen.blit(background, (bg_x, 0))
rect.y = 500 - rect.height road_x -= 26
rect.x -= 8 if road_x<=-1000:
screen.blit(obstacle, (rect.x, rect.y)) road_x = 0
# 刷新画面 screen.blit(road, (road_x, 500))
pygame.display.update() # +++++++++++++++++++++++
FPS.tick(60) screen.blit(wukong, (150, y)) # 悟空
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if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 26
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
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