Commit fb68ac66 by BellCodeEditor

save project

parent 3144896f
Showing with 8 additions and 2 deletions
......@@ -32,7 +32,8 @@ y = 400
jumpState = "runing"
t = 60
aa=Block(bush,cacti,stone)
time=0
bl=pyagme.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -73,7 +74,12 @@ while True:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time==60:
time=0
num=random.randint(0,50)
if num>20:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
......
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