Commit f9cff980 by BellCodeEditor

auto save

parent abf08c66
Showing with 12 additions and 17 deletions
import pygame
from pygame import locals
import random
from random import*
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -31,8 +25,10 @@ index = 0
y = 400
jumpState = "runing"
t = 60
aa=Block(bush,cacti,stone)
zhangaiwu=choice([bush,cacti,stone])#随机获得一个障碍物
xingzhuang=zhangaiwu.get_rect()#活得障碍物的坐标,宽,高。
xingzhuang.x=1000#使障碍物的x坐标为1000
xingzhuang.y=500-xingzhuang.height#初始化障碍物的y坐标
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -74,13 +70,13 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
xingzhuang.x-=8
if xingzhuang.x <0-xingzhuang.width:#如果障碍物的x
zhangaiwu=choice([bush,cacti,stone])
xingzhuang.y=500-xingzhuang.height#初始化障碍物的y坐标
xingzhuang.x=1000#使障碍物的x坐标为1000
screen.blit(zhangaiwu,(xingzhuang.x,xingzhuang.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment