Commit f895f63d by BellCodeEditor

auto save

parent 080ee70a
Showing with 75 additions and 29 deletions
......@@ -4,6 +4,22 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3):
super()._init_()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def _init_(self,image):
super()._init_()
self.image = image
self.rect =self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -22,10 +38,13 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -36,40 +55,66 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y =y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
bg_x -=1
if bg<=-1000:
bg_x = 0
screen.blit(background,(bg_x,0))
road_x -=8
if road_x <=-1000:
road_x = 0
screen.blit(road_x,)
screen.blit(wukong.image,(150,y))
time += 1
if time >=60:
time =0
num = random.randint(0,50)
if num>20:
obstacle = Block(bush,cacti,stone)
block_list.add(bostacle)
for sprite in block_list:
sprite.rect.x -=8
screen,blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if prite.rect.x <=-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,prite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
# screen.blit(background, (0, 0)) # 远处背景
# screen.blit(road, (0, 500)) # 路
# 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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