Commit f7ff6b12 by BellCodeEditor

save project

parent 2742489a
Showing with 10 additions and 5 deletions
...@@ -25,13 +25,14 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +25,14 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0 shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
a_x=0
b_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -68,10 +69,14 @@ while True: ...@@ -68,10 +69,14 @@ while True:
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000: a_x-=8
lu_x=0 if a_x<= -1000:
screen.blit(road, (lu_x, 500)) # 路 a_x=0
b_x-=1
if b_x<= -1000:
b_x=0
screen.blit(road, (a_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
......
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