Commit ef9cb0ba by BellCodeEditor

save project

parent eb29d8fb
Showing with 14 additions and 3 deletions
import pygame
from pygame import locals
import random
road_x = 0
bg_x = 0
pygame.init() # 初始化
class Block(pygame.sprite.sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([bush, stone, cacti])
rect = self.image.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -58,11 +66,14 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
bg_x -= 1
if bg_x < -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= 8
if road_x < -1000:
road_x = 0
screen.blit(road_x, (0, 500)) # 路
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
......
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