Commit e913ecbd by BellCodeEditor

save project

parent b0cd5330
Showing with 60 additions and 20 deletions
...@@ -11,7 +11,13 @@ class Block(pygame.sprite.Sprite): ...@@ -11,7 +11,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
# 创建一个窗口 class Player(pygame.sprite.Sprite):
def _init_(self,image):
super()._init_()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -32,8 +38,9 @@ jumpState = "runing" ...@@ -32,8 +38,9 @@ jumpState = "runing"
t = 30 t = 30
bg_x=0 bg_x=0
road_x=0 road_x=0
obstacle = Block(bush,cacti,stone) gamestate=True
#obstacle = Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -60,27 +67,60 @@ while True: ...@@ -60,27 +67,60 @@ while True:
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
bg_x-=1 if gamestate==True:
if bg_x<=-1000: if jumpState=="up":
bg_x=0 if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
jumpState="runing"
t=30
bg_x-=1
if bg_x<=-1000:
bg_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8 road_x-=8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) obstacle.draw()
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate=False
print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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