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Commit
e396e52e
authored
Dec 27, 2020
by
BellCodeEditor
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parent
7409bc97
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18 additions
and
12 deletions
my_game.py
my_game.py
View file @
e396e52e
...
@@ -7,6 +7,14 @@ pygame.init() # 初始化
...
@@ -7,6 +7,14 @@ pygame.init() # 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
#+++++++++++++++++++++
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
@@ -22,10 +30,9 @@ index = 0
...
@@ -22,10 +30,9 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
#++++++++++++++++++++++++++++++
rect
=
obstacle
.
get_rect
()
zhangai
=
Block
(
bush
,
stone
,
cacti
)
rect
.
x
=
1000
#++++++++++++++++++++++++++++++
rect
.
y
=
500
-
rect
.
height
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
while
True
:
while
True
:
...
@@ -70,15 +77,13 @@ while True:
...
@@ -70,15 +77,13 @@ while True:
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
#++++++++++++++++++++++++++++
#++++++++++++++++++++++++++++
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
#+++++++++++++++++++++++++++++++++++++++
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
if
zhangai
.
rect
.
x
<=
0
-
zhangai
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
zhangai
=
Block
(
bush
,
stone
,
cacti
)
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
zhangai
.
rect
.
x
-=
8
rect
.
y
=
500
-
rect
.
height
screen
.
blit
(
zhangai
.
image
,
(
zhangai
.
rect
.
x
,
zhangai
.
rect
.
y
))
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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