Commit e396e52e by BellCodeEditor

save project

parent 7409bc97
Showing with 18 additions and 12 deletions
......@@ -7,6 +7,14 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
#+++++++++++++++++++++
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -22,10 +30,9 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
#++++++++++++++++++++++++++++++
zhangai = Block(bush, stone, cacti)
#++++++++++++++++++++++++++++++
road_x=0
bg_x=0
while True:
......@@ -70,15 +77,13 @@ while True:
screen.blit(road, (road_x, 500))
#++++++++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
#+++++++++++++++++++++++++++++++++++++++
if zhangai.rect.x <= 0-zhangai.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
zhangai = Block(bush, stone, cacti)
zhangai.rect.x-= 8
screen.blit(zhangai.image, (zhangai.rect.x, zhangai.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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