Commit df793e4c by BellCodeEditor

save project

parent 31742d15
Showing with 13 additions and 87 deletions
import pygame
from pygame import locals
import random import random
player = input("玩家请出拳:(石头/剪刀/布)\n")
class Block(pygame.sprite.Sprite): print("玩家出:"+player)
def __init__(self,image1,image2,image3): list=['石头','剪刀','布']
super().__init__() computer = random.choice(list)
self.image=random.choice([image1,image2,image3]) if player == computer:
self.rect=self.image.get_rect() print("平局")
self.rect.x=1000 elif(player == "石头" and computer == "剪刀") or \
self.rect.y=500-self.rect.height (player == "剪刀" and computer == "布") or \
pygame.init() # 初始化 (player == "布" and computer == "石头"):
# 创建一个窗口 print("玩家赢")
screen = pygame.display.set_mode((1000, 600)) else:
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) print("玩家输")
pygame.display.set_caption("悟空酷跑") \ No newline at end of file
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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