Commit d63c58c3 by BellCodeEditor

auto save

parent b158d11f
Showing with 58 additions and 35 deletions
...@@ -8,6 +8,12 @@ class Block(pygame.sprite.Sprite): ...@@ -8,6 +8,12 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.rect=self.image
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -27,12 +33,14 @@ shan_x=0 ...@@ -27,12 +33,14 @@ shan_x=0
index = 0 index = 0
y = 400 y = 400
bg_x=0 bg_x=0
time=0
gamestate=True
if bg_x<-1000: if bg_x<-1000:
bg_x=0 bg_x=0
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0 road_x=0
aa=Block(bush,cacti,stone) block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -41,36 +49,51 @@ while True: ...@@ -41,36 +49,51 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 if gamestate==True:
if t > 0: if jumpState == "up": # 起跳状态
y -= t if t > 0:
t -= 2 y -= t
else: wukong.rect.y=y
jumpState = "down" t -= 2
if jumpState == "down": # 降落状态 else:
if t <= 30: jumpState = "down"
y += t if jumpState == "down": # 降落状态
t += 2 if t <= 30:
else: y += t
jumpState = "runing" wukong.rect.y=y
t =30 t += 2
wukong = hero[index] else:
if jumpState == "runing": # 跑步状态下 jumpState = "runing"
index += 1 t =30
if index >= 5: wukong = Player(hero[index])
index = 0 if jumpState == "runing": # 跑步状态下
shan_x -=2 index += 1
if shan_x <-1000: if index >= 5:
shan_x=0 index = 0
screen.blit(background, (shan_x, 0)) # 远处背景 shan_x -=2
lu_x -=8 if shan_x <-1000:
if lu_x <-1000: shan_x=0
lu_x=0 screen.blit(background, (shan_x, 0)) # 远处背景
screen.blit(road, (lu_x, 500)) # 路 lu_x -=8
screen.blit(wukong, (150, y)) # 悟空 if lu_x <-1000:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 lu_x=0
aa=Block(bush,cacti,stone) screen.blit(road, (lu_x, 500)) # 路
aa.rect.x -= 8 screen.blit(wukong.image, (150, y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) time+=1
pygame.display.update() if time>60:
FPS.tick(60) time=0
\ No newline at end of file num=random.randint(0,50)
if num>20: # 障碍物消失
aa=Block(bush,cacti,stone)
block_list.add(aa)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gameover=False
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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