Commit d454d0c1 by BellCodeEditor

save project

parent 5186e81d
Showing with 16 additions and 10 deletions
......@@ -22,11 +22,11 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
block_list=pygame.sprite.Group()
road_x=0
bg_x=0
time=0
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -34,7 +34,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
xiaoming=Block(stone,bush,cacti)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -75,13 +75,19 @@ while True:
road_x-=8
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if xiaoming.rect.x <= 0-xiaoming.rect.width: # 障碍物消失
# 创建障碍物对象
xiaoming=Block(bush,cacti,stone)
xiaoming.rect.x -= 8
screen.blit(xiaoming.image, (xiaoming.rect.x, xiaoming.rect.y))
time+=1
if time>60:
time=0
a=random.randint(0,50)
if a>20:
obstacle = Block(bush, stone, cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,400))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
......
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