Commit d0b77003 by BellCodeEditor

save project

parent 2c47787b
Showing with 15 additions and 5 deletions
...@@ -31,8 +31,9 @@ jumpState = "runing" ...@@ -31,8 +31,9 @@ jumpState = "runing"
t = 30 t = 30
bg_x = 0 bg_x = 0
road_x= 0 road_x= 0
time =0
obstacle = Block(bush,cacti,stone) block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -76,10 +77,18 @@ while True: ...@@ -76,10 +77,18 @@ while True:
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: time +=1
obstacle = Block(bush,cacti,stone) if time >= 60:
obstacle.rect.x -=8 r = random.randint(0,100)
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y)) if r>40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <=0-prop.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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