Commit 2c47787b by BellCodeEditor

save project

parent 0777a392
Showing with 13 additions and 14 deletions
...@@ -2,15 +2,15 @@ import pygame ...@@ -2,15 +2,15 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image= random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x=1000 self.rect.x = 1000
self.rect.y=500-self.rect.height self.rect.y =500 - self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -31,7 +31,8 @@ jumpState = "runing" ...@@ -31,7 +31,8 @@ jumpState = "runing"
t = 30 t = 30
bg_x = 0 bg_x = 0
road_x= 0 road_x= 0
aa=Block(bush,cacti,stone)
obstacle = Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -75,13 +76,10 @@ while True: ...@@ -75,13 +76,10 @@ while True:
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width:
# 创建障碍物对象 obstacle = Block(bush,cacti,stone)
aa=Block(bush,cacti,stone) obstacle.rect.x -=8
aa.rect.x -= 8 screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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