Commit cfab72ba by BellCodeEditor

save project

parent 2cb5e8cd
Showing with 19 additions and 4 deletions
import pygame
from pygame import locals
from random import*
#from random import*
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -22,6 +24,8 @@ index = 0
y = 400
jumpState = "runing"
t = 30
road_X = 0
bg_X = 0
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
......@@ -36,7 +40,9 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
road_X-=8
if road_X<-1000:
road_X=0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -58,8 +64,11 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
bg_X-=1
if bg_X < -1000:
bg_X = 0
screen.blit(background, (bg_X, 0)) # 远处背景
screen.blit(road, (road_X, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
......@@ -70,6 +79,11 @@ while True:
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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