Commit cfab72ba by BellCodeEditor

save project

parent 2cb5e8cd
Showing with 19 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
from random import* #from random import*
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -22,6 +24,8 @@ index = 0 ...@@ -22,6 +24,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_X = 0
bg_X = 0
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
...@@ -36,7 +40,9 @@ while True: ...@@ -36,7 +40,9 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
road_X-=8
if road_X<-1000:
road_X=0
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -58,8 +64,11 @@ while True: ...@@ -58,8 +64,11 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_X-=1
screen.blit(road, (0, 500)) # 路 if bg_X < -1000:
bg_X = 0
screen.blit(background, (bg_X, 0)) # 远处背景
screen.blit(road, (road_X, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
...@@ -70,6 +79,11 @@ while True: ...@@ -70,6 +79,11 @@ while True:
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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