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Commit
cf69d0a1
authored
Mar 15, 2024
by
BellCodeEditor
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b4834a6e
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38 additions
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23 deletions
my_game.py
my_game.py
View file @
cf69d0a1
...
@@ -2,15 +2,22 @@ import pygame
...
@@ -2,15 +2,22 @@ import pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init_
_
(
self
,
image1
,
image2
,
image3
):
def
_init
_
(
self
,
image1
,
image2
,
image3
):
super
()
.
_
_init_
_
()
super
()
.
_
init
_
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
class
Player
(
pygame
.
sprite
.
Sprite
):
# 创建一个窗口
def_init_
(
self
,
image
):
super
()
.
_init_
()
self
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
@@ -25,13 +32,18 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -25,13 +32,18 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
lu_x
=
0
shan_x
=
0
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
aa
=
Block
(
bush
,
cacti
,
stone
)
# +++++++++++++++++++++++
bg_x
=
0
road_x
=
0
# +++++++++++++++++++++++
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -64,23 +76,26 @@ while True:
...
@@ -64,23 +76,26 @@ while True:
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
shan_x
-=
2
# +++++++++++++++++++++++
if
shan_x
<-
1000
:
bg_x
-=
1
shan_x
=
0
if
bg_x
<=-
1000
:
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
bg_x
=
0
lu_x
-=
8
screen
.
blit
(
background
,
(
bg_x
,
0
))
if
lu_x
<-
1000
:
road_x
-=
8
lu_x
=
0
if
road_x
<=-
1000
:
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# +++++++++++++++++++++++
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
aa
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
aa
.
rect
.
x
-=
8
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
30
)
\ No newline at end of file
\ No newline at end of file
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