Commit cd76f1c0 by BellCodeEditor

save project

parent 080ee70a
Showing with 121 additions and 76 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 #创建一个障碍物的类,继承精灵类+++++++++++++++++++++++
background = pygame.image.load('bg.png') # 背景 class Block(pygame.sprite.Sprite):
road = pygame.image.load('road.png') # 路 def __init__(self,image1,image2,image3):
stone = pygame.image.load('stone.png') # 石头 super().__init__()
cacti = pygame.image.load('cacti.png') # 仙人掌 self.image=random.choice([image1,image2,image3]) #加载图片
bush = pygame.image.load('bush.png') # 灌木丛 self.rect=self.image.get_rect() #获取图片x、y、宽度和高度参数
hero = [pygame.image.load('hero1.png'), self.rect.x=1000 #移到窗口右边
pygame.image.load('hero2.png'), self.rect.y=500-self.rect.height
pygame.image.load('hero3.png'), #+++++++++++++++++
pygame.image.load('hero4.png'), class Player(pygame.sprite.Sprite): # 悟空
pygame.image.load('hero5.png')] def __init__(self, image):
index = 0 super().__init__()
y = 400 # 加载悟空精灵图像
jumpState = "runing" self.image = image
t = 30 # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
obstacle = random.choice([bush, stone, cacti]) self.rect = self.image.get_rect()
rect = obstacle.get_rect() self.rect.x = 150
rect.x = 1000 self.rect.y = 400
rect.y = 500 - rect.height # 载入图片++++++++++++++++++
background = pygame.image.load('bg.png') # 背景
while True: road = pygame.image.load('road.png') # 路
for event in pygame.event.get(): stone = pygame.image.load('stone.png') # 石头
if event.type == locals.QUIT: cacti = pygame.image.load('cacti.png') # 仙人掌
# 接收到退出事件后退出程序 bush = pygame.image.load('bush.png') # 灌木丛
exit() hero = [pygame.image.load('hero1.png'),
if event.type == locals.KEYDOWN: pygame.image.load('hero2.png'),
if jumpState == "runing": pygame.image.load('hero3.png'),
if event.key == locals.K_SPACE: pygame.image.load('hero4.png'),
jumpState = "up" pygame.image.load('hero5.png')]
index = 0
if jumpState == "up": # 起跳状态 y = 400
if t > 0: jumpState = "runing"
y -= t t = 35
t -= 2 #+++++++++++++++++++++++++++++++++++++++++++++
else: #zhangai = Block(bush, stone, cacti)
jumpState = "down" #+++++++++++++++++++++++++++++++++++++++++++++
if jumpState == "down": # 降落状态 road_x=0
if t <= 30: bg_x=0
y += t #++++++++++++
t += 2 gamestate = True
else: block_list=pygame.sprite.Group()#精灵组
jumpState = "runing" time=0
t =30 while True:
for event in pygame.event.get():
# 悟空造型 if event.type == locals.QUIT:
wukong = hero[index] # 接收到退出事件后退出程序
if jumpState == "runing": # 跑步状态下 exit()
index += 1 if event.type == locals.KEYDOWN:
if index >= 5: if jumpState == "runing":
index = 0 if event.key == locals.K_SPACE:
# 将背景图画上去 jumpState = "up"
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 # 悟空造型
screen.blit(wukong, (150, y)) # 悟空 wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
if rect.x <= 0-rect.width: # 障碍物消失 index += 1
# 创建障碍物对象 if index >= 5:
obstacle = random.choice([bush,stone,cacti]) index = 0
rect = obstacle.get_rect() #游戏状态
rect.x = 1000 if gamestate == True:
rect.y = 500 - rect.height if jumpState == "up": # 起跳状态
rect.x -= 8 if t > 0:
screen.blit(obstacle, (rect.x, rect.y)) y -= t
# 刷新画面 wukong.rect.y = y
pygame.display.update() t -= 2
FPS.tick(60) else:
\ No newline at end of file jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 40:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =40
# 将背景图画上去++++++++++++++++++++++++++++++++++++
bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
#道路++++++++++++++++++++++++
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
#++++++++++++++++++++++++++++++++++
screen.blit(wukong.image, (150, y)) # 悟空
#创建障碍物++++++++++++++++++++++++++
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
zhangai = Block(bush, stone, cacti)
block_list.add(zhangai)
for prop in block_list: #遍历并展示
prop.rect.x-=8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
#精灵组碰撞
if pygame.sprite.collide_rect(wukong,prop) == True:
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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