Commit cd0d92d1 by BellCodeEditor

save project

parent 3da481a1
Showing with 16 additions and 10 deletions
......@@ -32,9 +32,8 @@ y = 400
jumpState = "runing"
t = 30
road_x=0
obstacle=Block(bush,cacti,stone)
time=0
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -77,13 +76,19 @@ while True:
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle=Block(bush,cacti,stone)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle. rect.y))
# 障碍物消失
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num > 20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle. rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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