Commit c6885375 by BellCodeEditor

auto save

parent 2742489a
Showing with 78 additions and 62 deletions
import pygame import pygame
from pygame import locals
import random import random
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image= random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect= self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口 class Plaer(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect= self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png')
hero4 = pygame.image.load('hero4.png')
hero5 = pygame.image.load('hero5.png')
hero_list=[hero1,hero2,hero3,hero4,hero5]
index = 0
jumpState="running"
y=400 #坐标
V=30 #速度
obj= Block(stone,cacti,bush)
road_x=0
gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get(): #事件
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if event.key==locals.K_SPACE and jumpState=="running":
if event.key == locals.K_SPACE: jumpState="up"
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 if gamestate == True:
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 road_x-=8
if shan_x <-1000: if road_x<=-1000:
shan_x=0 road_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (0, 0))
lu_x -=8 screen.blit(road, (road_x, 500))
if lu_x <-1000:
lu_x=0 if obj.rect.x<0-obj.rect.width:
screen.blit(road, (lu_x, 500)) # 路 obj= Block(stone,cacti,bush)
screen.blit(wukong, (150, y)) # 悟空 obj.rect.x-=8
screen.blit(obj.image, (obj.rect.x,obj.rect.y))
wukong = Plaer(hero_list[index])
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if jumpState=="up":
# 创建障碍物对象 if V>=0:
aa=Block(bush,cacti,stone) y-=V
aa.rect.x -= 8 wukong.rect.y=y
print(wukong.rect.y)
V-=2
else :
jumpState="down"
elif jumpState=="down":
if V<30:
y+=V
wukong.rect.y=y
V+=2
else :
V=30
y=400
wukong.rect.y=y
jumpState="running"
screen.blit(wukong.image, (150, y))
if jumpState=="running":
index+=1
if index>=5:
index=0
if pygame.sprite.collide_rect(wukong,obj):
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) gameover = pygame.image.load('gameover.png')
# 刷新画面 screen.blit(gameover,(400,200))
pygame.display.update() gamestate = False
FPS.tick(60) # 刷新画面
\ No newline at end of file pygame.display.update()
FPS.tick(45)
\ No newline at end of file
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