Commit c6885375 by BellCodeEditor

auto save

parent 2742489a
Showing with 78 additions and 62 deletions
import pygame
from pygame import locals
import random
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.image= random.choice([image1,image2,image3])
self.rect= self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
class Plaer(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect= self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png')
hero4 = pygame.image.load('hero4.png')
hero5 = pygame.image.load('hero5.png')
hero_list=[hero1,hero2,hero3,hero4,hero5]
index = 0
jumpState="running"
y=400 #坐标
V=30 #速度
obj= Block(stone,cacti,bush)
road_x=0
gamestate = True
while True:
for event in pygame.event.get():
for event in pygame.event.get(): #事件
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
if event.key==locals.K_SPACE and jumpState=="running":
jumpState="up"
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(background, (0, 0))
screen.blit(road, (road_x, 500))
if obj.rect.x<0-obj.rect.width:
obj= Block(stone,cacti,bush)
obj.rect.x-=8
screen.blit(obj.image, (obj.rect.x,obj.rect.y))
wukong = Plaer(hero_list[index])
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
if jumpState=="up":
if V>=0:
y-=V
wukong.rect.y=y
print(wukong.rect.y)
V-=2
else :
jumpState="down"
elif jumpState=="down":
if V<30:
y+=V
wukong.rect.y=y
V+=2
else :
V=30
y=400
wukong.rect.y=y
jumpState="running"
screen.blit(wukong.image, (150, y))
if jumpState=="running":
index+=1
if index>=5:
index=0
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
if pygame.sprite.collide_rect(wukong,obj):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(45)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment