Commit c6171606 by BellCodeEditor

save project

parent 080ee70a
Showing with 24 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random #import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -22,10 +22,12 @@ index = 0 ...@@ -22,10 +22,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) road_x = 0
rect = obstacle.get_rect() background_x = 0
rect.x = 1000 #obstacle = random.choice([bush, stone, cacti])
rect.y = 500 - rect.height #rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -57,19 +59,25 @@ while True: ...@@ -57,19 +59,25 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
road_x -= 8
if road_x <= -1000:
road_x = 0
background_x -= 1
if background_x <= -1000:
background_x = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 #if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) # obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() # rect = obstacle.get_rect()
rect.x = 1000 # rect.x = 1000
rect.y = 500 - rect.height # rect.y = 500 - rect.height
rect.x -= 8 #rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) #screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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