Commit be822b36 by BellCodeEditor

save project

parent 080ee70a
Showing with 48 additions and 39 deletions
...@@ -3,10 +3,10 @@ from pygame import locals ...@@ -3,10 +3,10 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -18,58 +18,67 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,58 +18,67 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpstate = 'runing'#初始状态
y = 400 y = 400
jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x = 0
bg_x = 0
zhangai = random.choice([stone,cacti,bush])
rect = zhangai.get_rect()#获得x,y,长宽
rect.x = 1000#窗口最右侧
rect.y = 500 - rect.height#因为高不同,所以套个万金油
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpstate == 'runing':#只有在跑步状态才能跳
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpstate = 'up'#按下空格,模式为跳跃
if jumpstate =='up':#起跳
if jumpState == "up": # 起跳状态 if t >0:#小于起跳最大值
if t > 0: y -= t#起跳
y -= t t -= 1
t -= 2
else: else:
jumpState = "down" jumpstate = 'down'#落下
if jumpState == "down": # 降落状态 if jumpstate == 'down':#降落
if t <= 30: if t <= 30:#大于落地最大值
y += t y += t#落下
t += 2 t += 1
else: else:
jumpState = "runing" jumpstate = 'runing'#跑步
t =30 t = 30
# 悟空造型
wukong = hero[index] wukong = hero[index]#变向遍历列表
if jumpState == "runing": # 跑步状态下 if jumpstate == 'runing':#只有在跑步才能切换造型
index += 1 index += 1#索引增加
if index >= 5: if index >= 5:#如果大于索引
index = 0 index = 0#改为零
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x -= 1
screen.blit(road, (0, 500)) # 路 if bg_x <= -1000:
screen.blit(wukong, (150, y)) # 悟空 bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width:#障碍物完全消失在窗口
# 创建障碍物对象 zhangai = random.choice([stone,cacti,bush])#刷新障碍
obstacle = random.choice([bush,stone,cacti]) rect = zhangai.get_rect()#获得坐标,长宽
rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -=8#左移
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(zhangai, (rect.x, rect.y))#渲染
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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