Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
be822b36
authored
Feb 26, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
080ee70a
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
48 additions
and
39 deletions
my_game.py
my_game.py
View file @
be822b36
...
...
@@ -3,10 +3,10 @@ from pygame import locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
...
@@ -18,58 +18,67 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
index
=
0
jumpstate
=
'runing'
#初始状态
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
road_x
=
0
bg_x
=
0
zhangai
=
random
.
choice
([
stone
,
cacti
,
bush
])
rect
=
zhangai
.
get_rect
()
#获得x,y,长宽
rect
.
x
=
1000
#窗口最右侧
rect
.
y
=
500
-
rect
.
height
#因为高不同,所以套个万金油
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jump
State
==
"runing"
:
if
jump
state
==
'runing'
:
#只有在跑步状态才能跳
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
jumpstate
=
'up'
#按下空格,模式为跳跃
if
jumpstate
==
'up'
:
#起跳
if
t
>
0
:
#小于起跳最大值
y
-=
t
#起跳
t
-=
1
else
:
jump
State
=
"down"
if
jump
State
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
jump
state
=
'down'
#落下
if
jump
state
==
'down'
:
#降落
if
t
<=
30
:
#大于落地最大值
y
+=
t
#落下
t
+=
1
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
jumpstate
=
'runing'
#跑步
t
=
30
wukong
=
hero
[
index
]
#变向遍历列表
if
jumpstate
==
'runing'
:
#只有在跑步才能切换造型
index
+=
1
#索引增加
if
index
>=
5
:
#如果大于索引
index
=
0
#改为零
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
0
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=
-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
if
rect
.
x
<=
0
-
rect
.
width
:
#障碍物完全消失在窗口
zhangai
=
random
.
choice
([
stone
,
cacti
,
bush
])
#刷新障碍
rect
=
zhangai
.
get_rect
()
#获得坐标,长宽
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
rect
.
x
-=
8
#左移
screen
.
blit
(
zhangai
,
(
rect
.
x
,
rect
.
y
))
#渲染
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
60
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment