Commit bd54f109 by BellCodeEditor

save project

parent 080ee70a
Showing with 13 additions and 5 deletions
...@@ -6,7 +6,7 @@ pygame.init() # 初始化 ...@@ -6,7 +6,7 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑:月球篇")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -26,6 +26,8 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,6 +26,8 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
bg_x=0
r_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -40,13 +42,13 @@ while True: ...@@ -40,13 +42,13 @@ while True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 1
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 1
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -58,8 +60,14 @@ while True: ...@@ -58,8 +60,14 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x-=1
screen.blit(road, (0, 500)) # 路 if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
r_x-=8
if r_x<=-1000:
r_x=0
screen.blit(road, (r_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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