Commit bbfcaad3 by BellCodeEditor

auto save

parent 2742489a
Showing with 30 additions and 12 deletions
...@@ -25,13 +25,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +25,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0 shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) road_x = 0
bg_x = 0
time = 0
Block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -64,23 +68,36 @@ while True: ...@@ -64,23 +68,36 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background,(bg_x,0))
road_x -=8
if road_x <- 1000:
road_x = 0
screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y))
shan_x -=2 shan_x -=2
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000: screen.blit(road, (road_x, 500)) # 路
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 obstacle = Block(bush,cacti,stone)
# 创建障碍物对象 Block_list.add(obstacle)
aa=Block(bush,cacti,stone) for sprite in block_list:
aa.rect.x -= 8 sprite.rect.x -= 8
sprite.blit(sprite,(sprite.rect.x, sprite.rect.y))
screen.blit(obstacle,(obstacle.rect.x, obstacle.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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