Commit badd8df5 by BellCodeEditor

save project

parent 1be3655d
Showing with 33 additions and 28 deletions
...@@ -6,10 +6,11 @@ pygame.init() # 初始化 ...@@ -6,10 +6,11 @@ pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
#加載障礙物的圖片 super().__init__()
super().__init__([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
#根據障礙物為圖的是 self.rect = self.image.get_rect()
self.image = random.choice() self.rect.x = 1000
self.rect.y = 500-self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -25,20 +26,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,20 +26,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0
bg_x = 0
road_x = 0
lu_x=0 lu_x=0
shan_x=0 y = 400
index = 0
y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
#+++++++++++++++ time = 0
bg_x = 0
road_x = 0 block_list = pygame.sprite.Group()
#+++++++++++++++
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -76,25 +73,32 @@ while True: ...@@ -76,25 +73,32 @@ while True:
if bg_x <=-1000: if bg_x <=-1000:
bg_x=0 bg_x=0
screen.blit(background,(bg_x,0)) screen.blit(background,(bg_x,0))
if road_x <-1000:
road_x=0
screen.blit(background, (road_x, 0)) # 远处背景
road_x -= 8 road_x -= 8
if road_x <-1000: if road_x <-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 远处背景
#++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width:# 障碍物消失 time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:# 障碍物消失
prop.kill()
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) #obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() #rect = obstacle.get_rect()
rect.x = 1000 #rect.x = 1000
rect.y = 500 - rect.height #rect.y = 500 - rect.height
rect.x -= 8 #rect.x -= 8
screen.blit(obstacle, (rect.x,rect.y)) #screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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