Commit b7e8a416 by BellCodeEditor

save project

parent c805525e
Showing with 8 additions and 2 deletions
e#import pygame import pygame
from pygame import locals from pygame import locals
import random import random
...@@ -32,7 +32,7 @@ y = 400 ...@@ -32,7 +32,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -74,6 +74,12 @@ while True: ...@@ -74,6 +74,12 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>60:
time=0
num=random.randint(0,50)
if num >20:
obstacle=Block
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
......
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