Commit b7e8a416 by BellCodeEditor

save project

parent c805525e
Showing with 8 additions and 2 deletions
e#import pygame
import pygame
from pygame import locals
import random
......@@ -32,7 +32,7 @@ y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
time=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -74,6 +74,12 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>60:
time=0
num=random.randint(0,50)
if num >20:
obstacle=Block
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
......
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