Commit b671d5e1 by BellCodeEditor

auto save

parent 080ee70a
Showing with 95 additions and 36 deletions
......@@ -3,6 +3,33 @@ from pygame import locals
import random
pygame.init() # 初始化
#创建障碍物精灵类
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
#加载障碍物图片
self.image = random.choice([image1,image2,image3])
#根据障碍物的图片宽和高来设置矩形
self.rect = self.image.get_rect()
#障碍物坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
#创建悟空精灵类
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
#加载悟空图片
self.image = image
#根据悟空的图片宽和高来设置矩形
self.rect = self.image.get_rect()
#悟空坐标
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -21,11 +48,18 @@ hero = [pygame.image.load('hero1.png'),
index = 0
y = 400
jumpState = "runing"
gameState = True
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
time = 0
#创建精灵组
block_list = pygame.sprite.Group()
road_x = 0
background_x = 0
while True:
for event in pygame.event.get():
......@@ -37,39 +71,64 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
if gameState == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
background_x -= 4
if background_x <= -1000:
background_x = 0
screen.blit(background, (background_x, 0)) # 远处背景
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60:# 创建障碍物对象
time = 0
num = random.randint(0,50)
if num >= 20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
#遍历展示障碍物
for i in block_list:
i.rect.x -= 8
screen.blit(i.image, (i.rect.x, i.rect.y))
if i.rect.x <= 0 - i.rect.width: # 障碍物消失
i.kill()
#碰撞检测
if pygame.sprite.collide_rect(wukong,i):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gameState = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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