Commit b3893c89 by BellCodeEditor

auto save

parent 080ee70a
Showing with 10 additions and 12 deletions
...@@ -22,10 +22,11 @@ index = 0 ...@@ -22,10 +22,11 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() a = random.choice([stone,cacti,bush])
rect.x = 1000 rect = a.get_rect()
rect.y = 500 - rect.height a.rect.x = 1000
a.rect.y = 500 - a.rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -62,14 +63,10 @@ while True: ...@@ -62,14 +63,10 @@ while True:
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 a.rect.x -= 8
# 创建障碍物对象 if a.rect.x < 0 - a.rect.width:
obstacle = random.choice([bush,stone,cacti]) a = random.choice([stone,cacti,bush])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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