Commit b0846258 by BellCodeEditor

save project

parent c81ca88c
Showing with 46 additions and 34 deletions
...@@ -2,6 +2,8 @@ import pygame ...@@ -2,6 +2,8 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -9,7 +11,12 @@ class Block(pygame.sprite.Sprite): ...@@ -9,7 +11,12 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化 class _Player(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -25,14 +32,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,14 +32,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) # +++++++++++++++++++++++
bg_x = 0
road_x = 0
time=0
# +++++++++++++++++++++++
# obstacle=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,36 +74,38 @@ while True: ...@@ -64,36 +74,38 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 # +++++++++++++++++++++++
if shan_x <-1000: bg_x -= 1
shan_x=0 if bg_x<=-1000:
screen.blit(background, (shan_x, 0)) # 远处背景 bg_x = 0
lu_x -=8 screen.blit(background, (bg_x, 0))
if lu_x <-1000: road_x -= 8
lu_x=0 if road_x<=-1000:
screen.blit(road, (lu_x, 500)) # 路 road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # if obstacle.rect.x<=0-obstacle.rect.width:
# 创建障碍物对象 # obstacle=Block(bush,cacti,stone)
aa=Block(bush,cacti,stone) # obstacle.rect.x-= 8
aa.rect.x -= 8 # screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time+=1
if time>=60:
r=random.randint(0,100)
if r >40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) prop.rect.x-=8
# 刷新画面 screen.blit(prop.image,(prop.rect.x,prop.rect.y))
pygame.display.update() if prop.rect.x<=0-prop.rect.width:
FPS.tick(60) prop.kill()
bg_x=0
road_x=0
bg_x-=1
if bg_x<=1000: # 刷新画面
bg_x=0 pygame.display.update()
screen.blit(background,(bg_x,0)) FPS.tick(100)
road_x-=8 \ No newline at end of file
if road_x<=1000:
road_x=0
screen.blit(road_x,(road_x,500))
screen.blit(wukong,(150,y))
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment