Commit ada9825c by BellCodeEditor

save project

parent 080ee70a
Showing with 175 additions and 43 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.display.set_caption("一只猴的回家路")
index = 0
heroLength = len(hero)
state = "runing"
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
d = 34
f = 30
ob = random.choice([stone,cacti ,apple])
ob_res = ob.get_rect()
ob_res.x = 1000
ob_res.y = 500 - ob_res.height
road_x = 0
bg_x = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if event.type == locals.KEYDOWN and state == "runing":
if event.key == locals.K_w:
state = "up"
if event.key == locals.K_s:
state = "s"
if event.key == locals.K_d:
state = "d"
#
if state == "up" :
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
state = "down"
if state == "down" :
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
state = "runing"
t -= 2
if state == "s" :
if d > 0:
y += d
d -= 2
else:
state = "e"
if state == "e" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "runing"
#
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "d"
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "d"
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "d"
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "d"
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "runing"
#
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(hero[index], (150, y))
ob_res.x -= 8
bg_x -= 1
if bg_x <= -2000:
bg_x = 0
road_x -= 8
if road_x <= -1000:
road_x = 0
if ob_res.x < 0-ob_res.width:
ob = random.choice([stone,cacti ,apple])
ob_res = ob.get_rect()
ob_res.x = 1000
ob_res.y = 500 - ob_res.height
screen.blit(ob , (ob_res.x , ob_res.y))
if state == "runing":
index += 1
if index >= 5:
if index > 4:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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