Commit ac8ae0b0 by BellCodeEditor

save project

parent 080ee70a
Showing with 19 additions and 3 deletions
...@@ -3,6 +3,14 @@ from pygame import locals ...@@ -3,6 +3,14 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(shilf,image1,image2,image3):
super().__init__()
shilf.image=random.choice([image1,image2,image3])
shilf.rect=shilf.image.get_rect()
shilf.rect.x=1000
shilf.rect.y=500-shilf.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -27,6 +35,8 @@ rect = obstacle.get_rect() ...@@ -27,6 +35,8 @@ rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
dl = 0
bj = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,8 +68,14 @@ while True: ...@@ -58,8 +68,14 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bj-=4
screen.blit(road, (0, 500)) # 路 if bj<-1000:
bj=0
screen.blit(background, (bj, 0)) # 远处背景
dl-=9
if dl<-1000:
dl=0
screen.blit(road, (dl, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
...@@ -68,7 +84,7 @@ while True: ...@@ -68,7 +84,7 @@ while True:
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 9
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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