Commit ab5eae85 by BellCodeEditor

save project

parent 080ee70a
Showing with 27 additions and 7 deletions
......@@ -3,6 +3,16 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame,sprite,Sprite):
def_init_(self,imaga1,image2,image3):
supere()._init_()
self.image = random.choice([image1,image2,image3])
self.rect = self.imef.image.get_rect()
self.rect.x= 1000
self.rect.y =500 - self.rect.height
def (self, parameter_list):
raise NotImplementedError
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -26,6 +36,8 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
time=0
block_list =pygame.sprite.infog rope()
while True:
for event in pygame.event.get():
......@@ -62,14 +74,21 @@ while True:
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
#if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
time += 1
if time >= 60:
r=randon.randint(0,100)
if r>40:
obstacle = Block(bush,cacti,stome)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(porp.image,(porp,rect.x,porp.rect.y))
if porp.rect.x<=0-prop.rect.widh:
pop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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