Commit a9e9b79d by BellCodeEditor

save project

parent ed905956
Showing with 16 additions and 6 deletions
...@@ -31,9 +31,10 @@ index = 0 ...@@ -31,9 +31,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(bush, stone, cacti) sprite_list = pygame.sprite.Group()
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -75,12 +76,20 @@ while True: ...@@ -75,12 +76,20 @@ while True:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block(bush,stone,cacti) time+=1
obstacle.rect.x -= 8 if time>=60:
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) time=0
num = random.randint(0,50)
if num>20:
obstacle = Block(bush,stone,cacti)
sprite_list.add(obstacle)
for sprite in sprite_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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